Paper-based prototyping Here are some low fidelity prototypes I drew out. These sketches show how different pages will look like in my app. This is the prototype for my home page and ticket sale page. On the page I’ve annotated around key points I want to try include in my work such as a help button to help users who are having trouble navigating the app or website. Another key thing I want to include in my final design is a menu button, this is so users can find what thy are looking for in one area and need minimal…
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One of the design laws I will apply to my final design is Doherty Threshold, this is where ‘Human/computer interaction is ideal when it is short, so no one must wait for the other one’s response’ (Figure 1) . I will apply this by making sure that my website and app interactions are quick and simple. I will make sure that the user will not get bored while anything is loading. Another design law I will use in my festival is, Fitts’s Law , this is where I need to ‘Make sure the target is always easily accessible to the user/…
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The audience for my chosen festival is families looking for a fun festival on the weekend to try new foods. This means my main audience will be coming in groups to my festival. Stakeholders These are my festivals stake holders and why they are important to my chosen project. The main points that I think my stakeholders will consider success is, a useful app and website which is clear and is easy for everyone to use. The main part of the app and website that the stake holders will consider success is ticket sales, and how easy the process of…
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For my project I wanted to make a food festival because I’ve personally been to a couple myself and have my own experiences that can help in my project. One of the largest problems with festivals is booking tickets online, especially for those who aren’t as good with computers or navigating websites. This isn’t accessible, especially for people who aren’t familiar with technology e.g. elderly people, I will try to make this more accessible by providing clear instructions that will be available in larger, clearer fonts so they’re easier to see and understand. I’ll also improve the sale of tickets…
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For the website adaptation of my companion app, I changed around the order of things. Firstly I changed the over lay from my app to the bar on the left. This will always be there and has the same buttons as the apps overlay. The website also has its home, news and store icons on he right side. I have put a box around each side to make it clearer to the user that they are separate sections. These are my home, store and news pages. Apart from the icons and pop out being switched to the side, the pages…
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Here is my high fidelity outcome for my companion app. This app is made for a game company I created ‘Goodtek’. The purpose of this app is to have all of the companies games in one to make it more convenient for users to check game progress, updates and more. Here are the first two pages of my companion app. The first one is a log in page that allows users into their accounts, at the bottom of this page there is also a create new account button for new users. The second page is the hope page that shows…
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Here is the wireframe for my companion app, I wanted to make a simple lay out with clear buttons so users will have a better understanding of the way my app works and avoids confusion. The majority of my wireframe is creating buttons that take the user to the selected page. Here is what my app looks like in the low fidelity stage. Here I added buttons with the names on that will be icons in my high fidelity outcome. Another key part of my design is the pop out overlay. This gives users more options without making the home…
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My mission with this project is to create a companion app that allows users to check their progress in their favourite games. It will also allow users to buy new games, check on updates and even allow them to see sneak peeks of upcoming games. This app is useful because it allows users to check on games from anywhere without needing to boot up a console or pc. Initial Ideas Here are my ideas for features the app could have. I think these will useful because alerting users that the game is down stops them from going to the trouble…
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These are the brand standards for my project, which is advertising the aquarium I made, Ocean Wonders. Typography Logo These are the brand standards for my logo for my aquarium, Ocean Wonders. What my logo should look like in advertising. This is how my logo should look. The two words in this logo should always be stacked on top of each other. This light blue is also the staple colour for the logo and should not be changed unless it is over a similar shade of blue background. The logo must never be in another font than Gill Sans Ultra…
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The subject I’ve chosen for this project is Aquariums. I have chosen this as my subject because I really enjoy going to the aquarium as I love sea creatures and find it calming. In this post I’m looking specifically at aquarium logos, how the graphic designer has used certain techniques to enhance the design and make it eye catching and therefor the viewer is able to instantly understand what it is advertising/representing. Good Example (Figure 1) A good example of typography Here is an example of a good typography and use of images to make it stand out and clearly…